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Innovation lessons from Blizzard

News | March 21, 2008 (3 months, 2 weeks ago) | by Zyuu | via www.ocregister.com | Filed in Blizzard Entertainment
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I'm sure many wonder what's so special about Blizzard that set them apart from their competition. Lately it's been a big subject for debate where one CEO said you need around a billion dollars to stand a chance when developing a new MMO and intend to compete with World of Warcraft. Others say you simply need a lot of time and no publisher to breath down your necks. I'd like to say this is one of the most important parts.

Blizzard Entertainment, the envy of the computer game industry, has learned 11 lessons on innovation that can help almost any business.

Irvine-based Blizzard used these innovation methods not only to create the world's most popular massively multi-player online game, World of Warcraft, but also to keep the game fresh and challenging for more than 10 million players.

Because many of those customers pay $15 a month to continue playing, Blizzard's ongoing creative achievement is worth more than $1 billion a year in revenues, not counting the multi-millions it tallies from its other games, such as StarCraft, Diablo II and Warcraft III, plus trading cards, comic books, etc.

This combination of creativity and profitability is much of the reason for the upcoming merger of game company Activision with Blizzard's parent company, Vivendi Games. The new company, to be called Activision Blizzard, will be valued at about $18.9 billion.

The following lineup of innovation lessons emerged from a video game conference, an interview, and several experts' comments.

Blizzard executives discussed the company's innovation processes during the D.I.C.E. video game conference last month in Las Vegas. Then, in early March, World of Warcraft lead producer J. Allen Brack explained his teams' work methods during an interview at Blizzard's new headquarters in Irvine. I also invited several business and innovation experts in Orange County to comment on how Blizzard works and how it and other creative enterprises such as the Walt Disney Co. innovate to keep their customers interested.

RELY ON CRITICS

Blizzard welcomes criticism – seeks it, in fact – both during game development and after the launch, when games need to be fine-tuned and freshened up.

In a process that is common for software companies, an alpha test provides crucial pre-release feedback from company employees. When the game software is ready, Blizzard moves to a beta test involving a limited number of outside players. Blizzard plans a beta test of its upcoming Wrath of the Lich King expansion pack for World of Warcraft, but hasn't announced when it will begin.

In addition, tens of thousands of Blizzard subscribers sign in to the game's Public Test Realm area to test and give advance feedback on patches, upgrades and revisions for the current version of World of Warcraft.

"Seeking out customers' viewpoints and criticisms is an ideal way for businesses to align products and services to what their customers want," said Ardelle St. George, intellectual property attorney and chairman of the Orange County Innovation group.

Innovation educator Marty Wartenberg of UCI Extension and the ZB Global Design Center in Carlsbad said, "It is very useful when developing your design and product to have third-party objective folks review and critique the design."

"The idea is that colleagues will not be completely honest and critical with the participants present," he said. "It would be much healthier if folks could take well-meaning and constructive criticism as a chance to improve the product or service. Unfortunately human nature tends to resist. This is a challenge to overcome in the business world."

Mike Morhaime, Blizzard CEO and cofounder, said criticism is important, but it's hard to take at first, as he recalled from tests of Blizzard's early game The Lost Vikings.

"We thought the game was good enough, but Brian Fargo of Interplay took it home and played it, and had lots of feedback," Morhaime said. Fargo wanted all the Viking characters to be redrawn so they wouldn't look so similar, which the game team didn't want to hear.

"It means he really cares," Morhaime told them. "When I digested it, I thought, 'Hey, these are good comments.' "

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3 months, 2 weeks ago

At least you don't have to run back to your corpse naked... and lose a full bubble of exp every time you die running back naked to your body..

yeah.. oh yeah.. that used to happen for you 15 year olds ;)

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3 months, 2 weeks ago

I can give some help on the game design as follows: The trees and bushes look too linear,one cannot interact with ones environment (pick up a stick,stone,table,chair...etc.) looking at it logically, what spell or ability gives a character to automatically know someones level? Yet when my character looks at an NPC I know what level they are. Where do the NPC's live? there's a heck of alot of them but yet very little actual housing for them.Why are there no female ogres or giants? Why can't there be legendary 1st level items? Why can't my character speak deeper or higher in tone than all others of my race? Why can't I color my clothes the way I see fit, especially if I am a tailor? Why can't my mage "blink" across a bridge in some BG's? In the PvP servers why won't my character take eveyrthing the adversary has? Why does real environment stop my ghost from moving through it (I'm a ghost for crying out loud)? Just a few things for Blizzard Activision to work on for now. I'll keep ya posted on other stupid stuff in the game...

Earl Lothar Loc"Nar
Life is too short to drink cheap beer.

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3 months, 2 weeks ago

@Lothar. Interact with ones environment: I would absolutely hate for every piece of crap in my gaming environment to be useable. I don't want to pick up a stick or a stone, or a table or a chair. ( I would hate to play Pen and Paper with you.) And I know we're not the only ones with our individual feelings. Logically, know a level, hmm. Well, that's why you ROLE PLAY ON A ROLE PLAY SERVER. Have fun there! Use your words to pick up a chair, lug. If role play were that easy, nobody would role play. Where do NPCs live? What the hell, this is an MMORPG, not an effing SOLO OBLIVION GAME where everyone shuts up shop for the night and you can see what bed they sleep in in their house (or someone elses). You can't color your clothes the way you see fit, because this isn't Neverwinter Nights. I think you have absolutely no idea what it would take to implement such a thing. Legendary 1st level items? Okay, it wouldn't be legendary, let's think about that...logically.

Well, I suggest you read some books/ lore about ogres and giants, et cetera if you want women.

Your mage can't blink across a bridge because well, it's got curves, and curves and blinks don't do well. Get over it. It's a terrain/pathing issue. If you can't understand that, then, I'm sorry.

If we got to take EVERYTHING the adversary has, I'd be one fucking pissed off player. I never, ever, as a player want to ever EVER EVER see this implemented.

You still have to make a journey of enlightenment back to your body, but hey, you're looking for easy play ain't ya?

I'll keep you, 'Earl Lothar Loc"Nar', posted on other stupid stuff you say about the game.

Life is too short to be stupid.

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3 months, 2 weeks ago

I just wanted to play devil's advocate.

Linear trees: agreed they could look better but wow is trying to cater to everyone so people on really crappy systems have to be able to play wow.

You don't want to see people's levels? Are you serious? This is a game there have to be some game mechanics that you just have to understand as being there. Next you're gonna start complaining that there is a UI or that every time you attack someone a magical number pops up above their head and how unrealistic that is.

The capital cities are very big. Players don't have access to all of it. Ever wonder why stormwind takes up so much area on the map when it's really not that big? Ya know the big blue portal in stormwind? That's where they all live. Too bad you don't have the gate key.

Orgers and giants reproduce a-sexually.

Legendary first level items? Then they wouldn't be legendary. A level 1 wouldn't have the knowledge, strength, or skill to wield a legendary weapon.

Your character can, it's called voice chat. Go by a Mic and RP the crap out of it.

Have you ever tried dieing your t-shirt to match your outfit in RL? Yah, it'd look crappy. You should listen to your tailoring trainer, they've put a lot of trial and error in to these recipes and know what works. What, you want to use purple dye instead of red? BOOM you're dead. You are crafting magical items. Mix up ingredients and the results could be disastrous.

Battlegrounds are very stressful. Translocation takes a little bit of concentration and sometimes an Orc pops up out of nowhere and you lose that concentration. The real reason is because bridges are not a part of the physical terrain but objects laid onto it. Blizz gave blink some checks so you don't blink through walls or blink off of a cliff. The game wont let you blink off of the ground to an object that is not part of the ground. You'll get used to it eventually once you level your character a bit more.

I don't know about you but my PVP characters have honor.

You're a ghost not a god. You're doomed to be constrained to the same physical barriers as your former self. You became much weaker as punishment for your death, not stronger.

Anu belore dela'na.

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3 months, 2 weeks ago

You're much nicer than me, Mazal Tov!

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3 months, 2 weeks ago

I wish they took comments like they claim at WoW....

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3 months, 2 weeks ago

didnt some blizzard devolpers break off and make some other game .. i remember somthing about that a while back

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3 months, 2 weeks ago

I know guild wars was one of them, but I believe i the past there have been quite a few games that came from exBlizzard employees.

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3 months, 2 weeks ago

thats cool, blizzard has always been cool

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3 months, 2 weeks ago

Im first!